Allegorithmic: ProFX Procedural Shaders

Consulted Allegorithmic on marketing and development initiatives, instrumental in connecting Allegorithmic and Naked Sky Entertainment, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.

This was also the first 3rd party procedural texture integration for Unreal Engine 3.

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August 19th, 2005 | game | No comments