ICS iTag Live Commercials
Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.
September 28th, 2009 | animation, design, film, game, video | No comments
Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.
September 28th, 2009 | animation, design, film, game, video | No comments
Conceptual design, modeling & animation for Trade Show Intro movie.
This challenging project pressed us to leverage customised stock 3D elements…
July 23rd, 2008 | animation, film, game | No comments
Concept development, storyboarding and design for pre-rendered, trade show intro movie.
The team did several rounds of scripting, story boarding and design.
July 23rd, 2008 | animation, film, game, product design | No comments
Browser-based 3D Side-scroller fighting game in the tradition of Street Fighter.
July 7th, 2008 | game | No comments
This second article in a series offers solutions and strategies for tackling complex challenges in normal mapping.
July 1st, 2008 | game, writing | No comments
A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second….
June 12th, 2008 | film, game | No comments
First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games. Issue 05 presents Jake’s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using [...]
June 12th, 2008 | game, writing | No comments
Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture. Jake handled all aspects of the CGI production for this show. The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great opportunity to create some cool original designs, based in part on Russian architecture in different [...]
June 12th, 2008 | animation, game | No comments
Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators – DUH!). Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.
May 19th, 2007 | animation, game | No comments
Fully immersive browser based 3D flying game. Environment and vehicle designs derived directly from television show assets, utilizing some of our favroite front projection texture baking techniques.
September 7th, 2006 | game | No comments