<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>jakesville: projects &#187; game</title>
	<atom:link href="http://www.jakesville.com/wp/category/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jakesville.com/wp</link>
	<description>projects, pics and food via jake carvey</description>
	<lastBuildDate>Sun, 31 Jan 2010 07:36:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>ICS iTag Live Commercials</title>
		<link>http://www.jakesville.com/wp/animation/ics-itag-live-videos/</link>
		<comments>http://www.jakesville.com/wp/animation/ics-itag-live-videos/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 06:48:54 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[iTunes app]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=128</guid>
		<description><![CDATA[Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.]]></description>
			<content:encoded><![CDATA[<p>Created several marketing videos for the iTag Live iPhone game launch and marketing campaign, available on the Apple iTunes AppStore.</p>
<p><script src="http://content.bitsontherun.com/players/sPLGKrv8-3863-7802.js" type="text/javascript"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/ics-itag-live-videos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ATI: Eye on the Game</title>
		<link>http://www.jakesville.com/wp/animation/ati-trade-show-movie-eye-on-the-game/</link>
		<comments>http://www.jakesville.com/wp/animation/ati-trade-show-movie-eye-on-the-game/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 04:44:54 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=62</guid>
		<description><![CDATA[Conceptual design, modeling &#038; animation for Trade Show Intro movie.

This challenging project pressed us to leverage customised stock 3D elements...]]></description>
			<content:encoded><![CDATA[<p>Conceptual design, modeling &amp; animation for Trade Show Intro movie.</p>
<p>This challenging project pressed us to leverage customised stock 3D elements to string together 3 disparate gaming genres: contemporary moder combat FPS, racing, and fantasy RPG into a single spot.</p>
<blockquote><p>Client: ATI</p>
<p>Agency: Creative Asylum</p>
<p>Modeling: Diego Gorlato, Matt Foley, Alex Okita, Jake Carvey</p>
<p>Animation: Santosh Oomen, Jake Carvey</p>
<p>Suppliers: Daz3D, Cornucopia 3D, Content Paradise</p>
<p>Software used: Daz3D, Poser 6, Lightwave, Maya, Particle FX,</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/ati-trade-show-movie-eye-on-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ATI: Devious Device</title>
		<link>http://www.jakesville.com/wp/animation/ati-devious-device/</link>
		<comments>http://www.jakesville.com/wp/animation/ati-devious-device/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 04:35:09 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[product design]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=61</guid>
		<description><![CDATA[Concept development, storyboarding and design for pre-rendered, trade show intro movie.

The team did several rounds of scripting, story boarding and design.]]></description>
			<content:encoded><![CDATA[<p>Concept development, storyboarding and design for pre-rendered, trade show intro movie.</p>
<p>The team did several rounds of scripting, story boarding and design.</p>
<blockquote><p>Director / Art Director: Jake Carvey</p>
<p>Concept &amp; Character Design: Alex Okita, Santosh Oomen, Paris Carvey</p>
<p>Storyboard: Jake Carvey &amp; Paris Carvey</p>
<p>3D Modeling &amp; Rendering: Matt Rasmussen, Diego Gorlato, Jake Carvey</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/ati-devious-device/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Yin Yang Yo!</title>
		<link>http://www.jakesville.com/wp/game/yin-yang-yao/</link>
		<comments>http://www.jakesville.com/wp/game/yin-yang-yao/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 13:58:59 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=52</guid>
		<description><![CDATA[Browser-based 3D Side-scroller fighting game in the tradition of Street Fighter.]]></description>
			<content:encoded><![CDATA[<p>Art Direction, GUI Design, 3D Environment Design &amp; Production.  Browser based 3D Side-scroller fighting game in the tradition of street fighter.</p>
<p>One of the favorite projects ever!  Environments again created using simple front projection extraction techniques to create scenes pulled directly from the episodes!  The team fought the texture resolution at every step &#8211; cant wait to remake this one in a more robust engine someday.</p>
<div class="ngg-galleryoverview" id="ngg-gallery-6-52">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-48" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0004_Layer 7.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0004_Layer 7.jpg" alt="yyy_0004_Layer 7.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0004_Layer 7.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-47" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0003_Layer 8.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0003_Layer 8.jpg" alt="yyy_0003_Layer 8.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0003_Layer 8.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-46" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0002_Layer 9.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0002_Layer 9.jpg" alt="yyy_0002_Layer 9.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0002_Layer 9.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-44" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0000_Layer 11.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0000_Layer 11.jpg" alt="yyy_0000_Layer 11.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0000_Layer 11.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-49" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0005_Layer 6.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0005_Layer 6.jpg" alt="yyy_0005_Layer 6.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0005_Layer 6.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-50" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0006_Layer 5.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0006_Layer 5.jpg" alt="yyy_0006_Layer 5.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0006_Layer 5.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-51" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0007_Layer 4.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0007_Layer 4.jpg" alt="yyy_0007_Layer 4.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0007_Layer 4.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-52" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0008_Layer 3.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0008_Layer 3.jpg" alt="yyy_0008_Layer 3.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0008_Layer 3.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-54" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0010_Layer 1.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0010_Layer 1.jpg" alt="yyy_0010_Layer 1.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0010_Layer 1.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-55" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/yyy_0011_Background.jpg" title=" " class="thickbox" rel="set_6" >
								<img title="yyy_0011_Background.jpg" alt="yyy_0011_Background.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/yin-yang-yao/thumbs/thumbs_yyy_0011_Background.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>

<blockquote><p>Link: <a title="game" href="http://tv.disney.go.com/jetix/yinyangyo/games/comicbookofdread/index.html" target="_blank">Yin Yang Yo: The Dangerous Comic Book Of Dread</a></p>
<p>Client: Disney Channel / Jetix</p>
<p>Agency: Smashing Ideas</p>
<p><em>Art Director / Lead Artist: Jake Carvey</em></p>
<p><em>Environment / Prop Modelers: Diego Gorlato, Jamie Edis</em></p>
<p><em>Character Animation: Jamie Edis</em></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/yin-yang-yao/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intro To Normal Mapping (Part II)</title>
		<link>http://www.jakesville.com/wp/game/normalmap2/</link>
		<comments>http://www.jakesville.com/wp/game/normalmap2/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 08:00:56 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=53</guid>
		<description><![CDATA[This second article in a series offers solutions and strategies for tackling complex challenges in normal mapping.]]></description>
			<content:encoded><![CDATA[<p>This second article in a series offers solutions and strategies for tackling          complex challenges in normal mapping.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/normalmap2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RoboBlitz Tech Demos</title>
		<link>http://www.jakesville.com/wp/game/roboblitz-tech-demos/</link>
		<comments>http://www.jakesville.com/wp/game/roboblitz-tech-demos/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:22:42 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[film]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=9</guid>
		<description><![CDATA[A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second....]]></description>
			<content:encoded><![CDATA[<p>A physics-based arcade adventure. Naked Sky Entertainment produced two demos, one for Intel for the 2005 Game Developers Conference, and a second, internally-funded multi-player demo, with art direction redesigned from scratch to take advantage of next-gen technologies.</p>
<p><strong>
<div class="ngg-galleryoverview" id="ngg-gallery-5-29">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-30" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/931225_20051220_screen007.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="931225_20051220_screen007.jpg" alt="931225_20051220_screen007.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_931225_20051220_screen007.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-31" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/162860_full.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="162860_full.jpg" alt="162860_full.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_162860_full.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-32" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/162861_full.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="162861_full.jpg" alt="162861_full.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_162861_full.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-35" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/162867_full.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="162867_full.jpg" alt="162867_full.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_162867_full.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-37" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/931225_20051220_screen002.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="931225_20051220_screen002.jpg" alt="931225_20051220_screen002.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_931225_20051220_screen002.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-39" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/931225_20051220_screen005.jpg" title=" " class="thickbox" rel="set_5" >
								<img title="931225_20051220_screen005.jpg" alt="931225_20051220_screen005.jpg" src="http://www.jakesville.com/wp/wp-content/gallery/roboblitz/thumbs/thumbs_931225_20051220_screen005.jpg" width="100" height="75" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>

</strong></p>
<p>Jake served as Lead Artist on several projects for Naked Sky, and also art-directed the ground-up redesign of the E3 multi-player demo.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/roboblitz-tech-demos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intro to Normal Mapping (Part I)</title>
		<link>http://www.jakesville.com/wp/game/normalmap1/</link>
		<comments>http://www.jakesville.com/wp/game/normalmap1/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:20:11 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[HDRI3D]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=7</guid>
		<description><![CDATA[First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games. Issue 05 presents Jake&#8217;s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using [...]]]></description>
			<content:encoded><![CDATA[<p>First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games.</p>
<p>Issue 05 presents Jake&#8217;s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using highly optimised models.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/normalmap1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UFO&#8217;s in Russia?</title>
		<link>http://www.jakesville.com/wp/animation/ufos-in-russia/</link>
		<comments>http://www.jakesville.com/wp/animation/ufos-in-russia/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 08:15:53 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[ufo]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=5</guid>
		<description><![CDATA[Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture. Jake handled all aspects of the CGI production for this show. The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great opportunity to create some cool original designs, based in part on Russian architecture in different [...]]]></description>
			<content:encoded><![CDATA[<p>Well, why not? The search for extra-terrestrials runs far deeper than American pop-culture.<br />
Jake handled all aspects of the CGI production for this show.</p>
<p>The project presented major budgetary and scheduling challenges. But the unique subject matter presented a great opportunity to create some cool original designs, based in part on Russian architecture in different time periods.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/ufos-in-russia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marathon: Durandal XBox Live Arcade</title>
		<link>http://www.jakesville.com/wp/animation/marathon-for-xbox-live-arcade-2/</link>
		<comments>http://www.jakesville.com/wp/animation/marathon-for-xbox-live-arcade-2/#comments</comments>
		<pubDate>Sat, 19 May 2007 21:20:47 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=56</guid>
		<description><![CDATA[Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators - DUH!).  Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.]]></description>
			<content:encoded><![CDATA[<p>Created new version of soldier character for XBox Live arcade interpretation of the classic Bungie game (Halo creators &#8211; DUH!).  Freeverse kicked ass on this, and it seems to have done fairly well on the Xbox Live Arcade.</p>
<p>Won &#8220;Best Downloadable Game&#8221; at E3 2007</p>
<p> </p>
<blockquote><p>Client: Freeverse</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/marathon-for-xbox-live-arcade-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Great Race Of Oban</title>
		<link>http://www.jakesville.com/wp/game/the-great-race-of-oban/</link>
		<comments>http://www.jakesville.com/wp/game/the-great-race-of-oban/#comments</comments>
		<pubDate>Thu, 07 Sep 2006 23:58:17 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=38</guid>
		<description><![CDATA[Fully immersive browser based 3D flying game.  Environment and vehicle designs derived directly from television show assets, utilizing some of our favroite front projection texture baking techniques.]]></description>
			<content:encoded><![CDATA[<p>Art Direction, GUI Design &amp; 3D Production.  Fully immersive browser based 3D flying game.  Environment and vehicle designs derived directly from television show assets, utilizing some of our favroite front projection texture baking techniques.</p>
<p>The team had a blast executing and play testing this one, stretching the Otoy engine to its limits to create an immersive experience which is very faithful to the look of the show.</p>
<blockquote><p>Link: <a title="game" href="http://tv.disney.go.com/jetix/obanstarracers/games/greatrace/" target="_blank">The Great Race of Oban</a></p></blockquote>
<blockquote><p>Client: Disney Channel / Jetix</p>
<p>Agency: Smashing Ideas</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/the-great-race-of-oban/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Allegorithmic: ProFX Procedural Shaders</title>
		<link>http://www.jakesville.com/wp/game/allegorithmic-profx-procedural-shaders/</link>
		<comments>http://www.jakesville.com/wp/game/allegorithmic-profx-procedural-shaders/#comments</comments>
		<pubDate>Sat, 20 Aug 2005 03:20:41 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[game]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[unreal engine 3]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=68</guid>
		<description><![CDATA[Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.]]></description>
			<content:encoded><![CDATA[<p>Consulted Allegorithmic on marketing and development initiatives, instrumental in connecting Allegorithmic and Naked Sky Entertainment, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.</p>
<p>This was also the first 3rd party procedural texture integration for Unreal Engine 3.</p>
<p><span id="more-68"></span></p>
<p>Developed pipeline and initial next-gen shader examples for implementation.  Based on consultation, ProFX was updated to include various essential features including SVG Vector graphics engine for complex, artist driven masking, as well as numerous GUI improvments to support next-gen workflows.</p>
<blockquote>
<h2 class="First">Case study (via <a title="allegorithmic" href="http://allegorthmic.com" target="_blank">Allegorithmic.com</a>)</h2>
<h3 class="First">Roboblitz (2006)</h3>
<p>Roboblitz by Naked Sky Entertainment is the first Unreal Engine 3 based game ever to be released on Xbox Live Arcade.</p>
<p><img src="http://www.allegorithmic.com/resources/profxonline/roboblitz.jpg" alt="" /></p>
<div class="Quote">Thanks to ProFX, the entire game, featuring 18 levels in full 3D, fits entirely within 50MB instead of 400MB.</div>
<ul>
<li>80% of Roboblitz&#8217; textures are generated with ProFX</li>
<li>300:1 saved space compared to the use of conventional textures</li>
<li>Game particularly praised for the quality of its textures (see review on <a href="http://uk.pc.ign.com/articles/744/744642p1.html">IGN</a>)</li>
<li>Very fast 20MB/s  average texture generation rate</li>
</ul>
<p>For more information about the game, visit <a href="http://www.roboblitz.com/"> http://www.roboblitz.com</a></p></blockquote>
<blockquote><p>Client: Allegorithmic</p>
<p>Partners: nVIdia, Epic Software, Naked Sky Ent.</p>
<p>Project: RoboHordes, RoboBlitz</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/game/allegorithmic-profx-procedural-shaders/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Disruptor Promo Campaign</title>
		<link>http://www.jakesville.com/wp/animation/disruptor-promo-campaign/</link>
		<comments>http://www.jakesville.com/wp/animation/disruptor-promo-campaign/#comments</comments>
		<pubDate>Thu, 15 Aug 1996 03:56:22 +0000</pubDate>
		<dc:creator>jake.carvey</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[old skool]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.jakesville.com/wp/?p=66</guid>
		<description><![CDATA[Teaser / trailer video. Provided 3D elements, motion graphics, and editing services for promotional campaign for Universal Interactive. Client: Universal Interactive Agency: Spincycle]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone alignleft" style="float: left;" src="http://image.com.com/gamespot/images/bigboxshots/3/197133_42028_front.jpg" alt="Disruptor Packaging" /></p>
<p>Teaser / trailer video. Provided 3D elements, motion graphics, and editing services for promotional campaign for Universal Interactive.</p>
<blockquote><p>Client: Universal Interactive</p>
<p>Agency: Spincycle</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.jakesville.com/wp/animation/disruptor-promo-campaign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

