Category: game

Allegorithmic: ProFX Procedural Shaders

Consulted Allegorithmic on marketing and development initiatives, resulting in first commercial usage of ProFX, and first implementation of GPU-rendered procedural shaders for XBox Live Arcade.

August 19th, 2005 | game | No comments

Disruptor Promo Campaign

Teaser / trailer video. Provided 3D elements, motion graphics, and editing services for promotional campaign for Universal Interactive. Client: Universal Interactive Agency: Spincycle

August 14th, 1996 | animation, game, old skool, video | No comments