Intro To Normal Mapping (Part II)
This second article in a series offers solutions and strategies for tackling complex challenges in normal mapping.
July 1st, 2008 | game, writing | No comments
This second article in a series offers solutions and strategies for tackling complex challenges in normal mapping.
July 1st, 2008 | game, writing | No comments
The well-recieved Second Edition of this respected book contains an entirely new selection of tutorials for solving real-world production challenges…
June 12th, 2008 | animation, writing | No comments
First of a pair of articles discussing state-of-the-art production techniques and pipeline development for next leading edge video games. Issue 05 presents Jake’s article discussing the fundamentals of normal mapping, an essential technique relying on the impressive power of video cards for PCs and next-gen consoles. The technique creates the illusion of complex geometry, using [...]
June 12th, 2008 | game, writing | No comments